Erica Rhatigan (Original) (
first_mate) wrote2016-03-01 06:38 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
Application for
templegates
Player name: Raffy
Player contact:
RMarques Gaian Monk156 @ AIM
Player age: 26
Characters already played: N/A
Name: Erica Rhatigan
Journal:
first_mate
Canon: OC
Canon point: n/a
Age: 30
Reference: Erica’s world is one where humans have discovered faster-than-light travel and become part of an interstellar alien community. They have representatives on the senate and ambassadors in interspecies space. For the most part, unless you're in politics, military, or high-level commerce, most people don't really interact with a lot of aliens on a regular basis. The races keep very much to themselves unless necessary -- the struggle of putting so many races together with unfathomably different psychology and culture is a recipe for disaster, and hard enough to wrangle when it's just the few hundred individuals comprising the senate. An average person who's born and raised on a planet might personally meet an alien maybe five times in their life, someone born and raised in space maybe three times that.
Planets are colonized and can be terraformed, but more often, a newly discovered world will be traded with an alien race. Terraforming is hard and expensive and doesn't always work as well as it should, and some worlds can't be terraformed at all, so it's a lot easier to trade it away to a race that can live on it as-is, most often for another world. If the other race has a world that suits humans in their pocket, that's ideal, but if not, three- and four- and more-way trades have occurred, or planets have been accepted for their harvestable resources, not their livability. No planet with tool-using life on it may be colonized or interfered with. The definition of intelligence and sentience varies a lot among different species, but the use of tools is pretty universal.
Ships dock at orbiting ports instead of landing, and passengers take shuttles to and from the surface. Ships are also required, under the 27th century's version of Titanic Laws, to have enough pod space for every person on board. Pods are small spacefaring craft, usually used to move between ships. A pod is to a ship roughly as a bicycle is to a car. Pods will burn up in atmosphere, and shuttles don't have the necessary systems for more than a few minutes of spaceflight. Ships are powered by the background radiation floating through space, and don't need much fuel (you go through fuel about the way a modern person goes through batteries -- buy a big pack for $40 and you're probably set for a couple of years). What's required is coolant. Between the outer and inner hull of a ship is a veinlike network of tubes which run coolant through them to dump waste heat, since the ship will generate a lot and a vacuum isn't very good at conducting heat away. This also functions as radiation shielding.
((Note: The section above was written by Carley, Orla’s player, included with permission.))
Erica was born planet-side in a planet in a lot of ways similar to Earth’s more arid areas, certain key differences aside, such as the stronger gravity that made it so everyone’s mass was denser than most humans raised on planets with gravities closer to Earth’s.
An Earthling equivalent of Erica’s childhood is definitely that of a small town girl with big dreams of getting out and do… Something, something she’d want to do for life. This desire was what led her to becoming a commercial pilot for her first job, as it facilitated her desire of getting out of her hometown and going beyond. She enjoyed the job well enough, but the real excitement for her began when she gradually began, almost unintentionally, dealing with shadier trades from the smuggler’s sort of hub planet Shangri-La. It started with small stuff, just a piece of merchandise that shouldn’t be there mixed with legitimate cargo, stuff anyone could overlook. But as she began digging deeper into the smuggler scene, she eventually ran into a certain blind redhead pirate looking for a first mate. In hindsight, she wishes the decision hadn’t been so easy, but at the time, she just felt like there was nothing else she could do in the situation. She joined Orla’s crew as a pilot at first, and from there the two became lovers. Once Orla’s brother left the crew to get married, Erica was promoted to first-mate, and eventually she and Orla got married.
Personality: At first glance, you wouldn’t think Erica has at all the personality of a pirate. She has an immediate gentleness to her that makes her look almost motherly. And she is like that, of course, caring deeply for those close to her, although admittedly, how motherly she gets varies by person and her relationship with them. Still, she’s a very nurturing and kind person, who does not hesitate to help those in need in any way she can.
However, this does not mean that she doesn’t have what it takes to make it as a pirate, far from it. If push comes to shove, she can be every bit as ruthless and aggressive as the situation requires. By no means is her first instinct to kill or to even injure her opponent critically, but if that’s what required, then she will do it. Whether she feels guilty about it or not depends on both the circumstances and damage caused to other people. Property damage, however, she’s bound to just shrug off and move on if nothing of hers or belonging to someone she cares for was affected.
As the second in command in her crew, Erica isn’t afraid to step up as the leader if the situation calls for it, or, if nothing else, to call the de facto leader on anything that she feels isn’t being done right. She’s very much the type of saying “Let’s wait and see” or “Let’s think this through before we do anything”, preferring to approach things patiently and with some sort of plan to back them up. When paired with more impulsive or reckless people, her instinct is to be the one to pull them back and make them slow down before they get everyone killed. If she fails at that, she tries to do her best to make it so whatever they’re trying to do works as much as possible.
While not exactly paranoid, a life as a pirate/smuggler/shady-person-for-hire has made her distrusting of several types of people, those in the same line of business especially so. This, of course, doesn’t include Orla and their crew, as they wouldn’t be there if they weren’t trusted, but it’s still not easy to get Erica to trust someone completely. However, once someone reaches that level, she’s someone they can count on for life.
CRAU: N/A
Skills and attributes: Besides the piloting skills necessary to both her past and current profession, Erica is also proficient in both hand to hand and armed combat. On the less combat-heavy side of things, she’s also fairly proficient in a few galactic languages and dialects, and has some mechanics knowledge.
First person sample: I guess if you’re going to get kidnapped and sent to an island to have sex to power an island, bringing your wife along is really the best way to go about it. So yeah, thanks random horny god. I appreciate the respect to our commitment, lack of mandatory monogamy on our side aside, not all gods would have done that.
You should have avoided putting her on sand, of all places, when she arrived, sure, and let her keep her cane too, but I guess we can’t have it all.
Third person sample: http://templegetitgetit.dreamwidth.org/269.html?thread=12301#cmt12301
http://throwitinabox.dreamwidth.org/128430.html#comments
http://throwitinabox.dreamwidth.org/126660.html#cutid1
Player contact:
Player age: 26
Characters already played: N/A
Name: Erica Rhatigan
Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Canon: OC
Canon point: n/a
Age: 30
Reference: Erica’s world is one where humans have discovered faster-than-light travel and become part of an interstellar alien community. They have representatives on the senate and ambassadors in interspecies space. For the most part, unless you're in politics, military, or high-level commerce, most people don't really interact with a lot of aliens on a regular basis. The races keep very much to themselves unless necessary -- the struggle of putting so many races together with unfathomably different psychology and culture is a recipe for disaster, and hard enough to wrangle when it's just the few hundred individuals comprising the senate. An average person who's born and raised on a planet might personally meet an alien maybe five times in their life, someone born and raised in space maybe three times that.
Planets are colonized and can be terraformed, but more often, a newly discovered world will be traded with an alien race. Terraforming is hard and expensive and doesn't always work as well as it should, and some worlds can't be terraformed at all, so it's a lot easier to trade it away to a race that can live on it as-is, most often for another world. If the other race has a world that suits humans in their pocket, that's ideal, but if not, three- and four- and more-way trades have occurred, or planets have been accepted for their harvestable resources, not their livability. No planet with tool-using life on it may be colonized or interfered with. The definition of intelligence and sentience varies a lot among different species, but the use of tools is pretty universal.
Ships dock at orbiting ports instead of landing, and passengers take shuttles to and from the surface. Ships are also required, under the 27th century's version of Titanic Laws, to have enough pod space for every person on board. Pods are small spacefaring craft, usually used to move between ships. A pod is to a ship roughly as a bicycle is to a car. Pods will burn up in atmosphere, and shuttles don't have the necessary systems for more than a few minutes of spaceflight. Ships are powered by the background radiation floating through space, and don't need much fuel (you go through fuel about the way a modern person goes through batteries -- buy a big pack for $40 and you're probably set for a couple of years). What's required is coolant. Between the outer and inner hull of a ship is a veinlike network of tubes which run coolant through them to dump waste heat, since the ship will generate a lot and a vacuum isn't very good at conducting heat away. This also functions as radiation shielding.
((Note: The section above was written by Carley, Orla’s player, included with permission.))
Erica was born planet-side in a planet in a lot of ways similar to Earth’s more arid areas, certain key differences aside, such as the stronger gravity that made it so everyone’s mass was denser than most humans raised on planets with gravities closer to Earth’s.
An Earthling equivalent of Erica’s childhood is definitely that of a small town girl with big dreams of getting out and do… Something, something she’d want to do for life. This desire was what led her to becoming a commercial pilot for her first job, as it facilitated her desire of getting out of her hometown and going beyond. She enjoyed the job well enough, but the real excitement for her began when she gradually began, almost unintentionally, dealing with shadier trades from the smuggler’s sort of hub planet Shangri-La. It started with small stuff, just a piece of merchandise that shouldn’t be there mixed with legitimate cargo, stuff anyone could overlook. But as she began digging deeper into the smuggler scene, she eventually ran into a certain blind redhead pirate looking for a first mate. In hindsight, she wishes the decision hadn’t been so easy, but at the time, she just felt like there was nothing else she could do in the situation. She joined Orla’s crew as a pilot at first, and from there the two became lovers. Once Orla’s brother left the crew to get married, Erica was promoted to first-mate, and eventually she and Orla got married.
Personality: At first glance, you wouldn’t think Erica has at all the personality of a pirate. She has an immediate gentleness to her that makes her look almost motherly. And she is like that, of course, caring deeply for those close to her, although admittedly, how motherly she gets varies by person and her relationship with them. Still, she’s a very nurturing and kind person, who does not hesitate to help those in need in any way she can.
However, this does not mean that she doesn’t have what it takes to make it as a pirate, far from it. If push comes to shove, she can be every bit as ruthless and aggressive as the situation requires. By no means is her first instinct to kill or to even injure her opponent critically, but if that’s what required, then she will do it. Whether she feels guilty about it or not depends on both the circumstances and damage caused to other people. Property damage, however, she’s bound to just shrug off and move on if nothing of hers or belonging to someone she cares for was affected.
As the second in command in her crew, Erica isn’t afraid to step up as the leader if the situation calls for it, or, if nothing else, to call the de facto leader on anything that she feels isn’t being done right. She’s very much the type of saying “Let’s wait and see” or “Let’s think this through before we do anything”, preferring to approach things patiently and with some sort of plan to back them up. When paired with more impulsive or reckless people, her instinct is to be the one to pull them back and make them slow down before they get everyone killed. If she fails at that, she tries to do her best to make it so whatever they’re trying to do works as much as possible.
While not exactly paranoid, a life as a pirate/smuggler/shady-person-for-hire has made her distrusting of several types of people, those in the same line of business especially so. This, of course, doesn’t include Orla and their crew, as they wouldn’t be there if they weren’t trusted, but it’s still not easy to get Erica to trust someone completely. However, once someone reaches that level, she’s someone they can count on for life.
CRAU: N/A
Skills and attributes: Besides the piloting skills necessary to both her past and current profession, Erica is also proficient in both hand to hand and armed combat. On the less combat-heavy side of things, she’s also fairly proficient in a few galactic languages and dialects, and has some mechanics knowledge.
First person sample: I guess if you’re going to get kidnapped and sent to an island to have sex to power an island, bringing your wife along is really the best way to go about it. So yeah, thanks random horny god. I appreciate the respect to our commitment, lack of mandatory monogamy on our side aside, not all gods would have done that.
You should have avoided putting her on sand, of all places, when she arrived, sure, and let her keep her cane too, but I guess we can’t have it all.
Third person sample: http://templegetitgetit.dreamwidth.org/269.html?thread=12301#cmt12301
http://throwitinabox.dreamwidth.org/128430.html#comments
http://throwitinabox.dreamwidth.org/126660.html#cutid1